Planetside 2 Tracker

David Carey
Producer

Hotfix lined up for 6 am PDT on 9/30 to fix the remaining issues.

Posted on reddit in Clarification on the directives fix on 30 September at 00:09 Link
David Carey
Producer
Downtime Start: 6 am PDT Fixes for remaining cosmetic issues with the Directive grant
Posted on Official Forums in Hotfix 9/30 on 30 September at 00:06 Link
PromptCritical
Accidentally deleted characters are routinely "rebuilt" by our Customer Service department. This is one of them.
Posted on Official Forums in 3570 xp/ min?! on 29 September at 22:31 Link
David Bennett
Game Designer

Pulsar C had a lot of issues specific to it and we've had to do numerous grants to address that weapon. Still dealing with some cases of that weapon not being right.

We don't synchronize the numbers on the stats because they are two entirely different databases. It doesn't work the way you think it does.

And starting with this week's patch, the kill stat displayed and medal credits won't be the same because vehicle destruction will also count as medal credit.

Posted on reddit in Clarification on the directives fix on 29 September at 22:01 Link
PromptCritical

Since we launched the directives on August 5th, you have:

  • 108 ASP-30 Grounder kills

  • 5 NS Decimator kills

  • 1 Shrike kill

  • 1 S1 kill

That's 115 kills.

Your Heavy Assault Launcher Kills (Expert) directive matches at 115. If your rocket launcher kills reset, I would expect to see a discrepancy.

Posted on reddit in Clarification on the directives fix on 29 September at 21:58 Link
PromptCritical

Yes.

Posted on reddit in Clarification on the directives fix on 29 September at 20:42 Link
PromptCritical

Because the issue is how the data is displayed in the UI, not how the data is stored.

Posted on reddit in Clarification on the directives fix on 29 September at 20:32 Link
PromptCritical

Here is what you were granted:

  • 3 Combat Medic Kills (Expert) - in progress

  • 682 Heavy Assault Kills (Master) - completed today

  • 1657 Light Assault Kills (Master) - completed today

  • 2098 Infiltrator Kills (Master) - completed today

  • 1573 Sniper Rifle Kills (Master) - completed 29 August, will be bugged in UI

  • 568 Light Assault Carbine Kills (Master) - completed 13 September, will be bugged in UI

  • 567 Facility Defense (Expert) - completed today

Your infiltrator and light assault directives will be off in the UI. I don't see any vehicle kills lost, but please submit a ticket if you feel there is an error and I will be happy to take a look.

Posted on reddit in Clarification on the directives fix on 29 September at 20:28 Link
PromptCritical

You received the following:

  • 157 points towards Facility Capture (Expert). You then completed the directive at 10:30 AM EST.

  • 497 points towards Facility Defense (Expert). You then completed the directive at 10:31 AM EST.

  • 1023 points towards Heavy Assault Kills (Expert). You then completed the directive around 10:32 AM EST.

  • 321 points towards Force Recon Deployable Destruction (Master), but you had already completed the directive on 29 August, so your UI is incorrectly showing progress towards this directive.

Based on the display issue I mentioned above, your Force Recon screen will be 'rolled back' a tier, which would cause display problems with:

  • Deployable description

  • Headshot kills

  • Knife kills

  • Kill streak ribbons

  • Marksman ribbons

  • Spotter ribbons

I also took a look at your rocket launcher kills and MAX kills (as heavy assault) and I don't see any discrepancies between what I calculated and what we have tracked. If you think you are due for additional compensation please open a ticket with our customer service department.

Posted on reddit in Clarification on the directives fix on 29 September at 20:14 Link
David Bennett
Game Designer

Challenge there is scaling. Where do those ejected go? What if there is no good fighting on any other continent? Pretty shitty situation to be in when there's fighting somewhere and all you can do is ghost cap. Had that a lot in PS1 with the continental lattice system.

Posted on reddit in Pressure, Tempo Control, and how Emerald and Briggs win. on 29 September at 19:14 Link
David Bennett
Game Designer

Large outposts are something we've recognized as needing some tuning in terms of capture time. The 3-point bases are rarely taken with all 3 points contested and usually it's 2 get contested and 1 is held by defenders, making it a 20+ minute capture.

It's on our list of things to try to change. Maybe they need to be only 5 minute captures with all 3 points.

Posted on reddit in Pressure, Tempo Control, and how Emerald and Briggs win. on 29 September at 19:12 Link
PromptCritical

Thank you for the detailed analysis!

Posted on reddit in Clarification on the directives fix on 29 September at 18:35 Link
David Bennett
Game Designer

The patch this week will introduce the Leadership directives.

Posted on reddit in Directives - Creating Grinding Monsters? on 29 September at 18:34 Link
PromptCritical

I verified that you received 194 points towards your "Galaxy Ram Kills" directive - you should be at tier 4, 203 points now.

If you believe that there are other directives that you should have received additional points toward, please submit a CS ticket and we'll take a look.

Posted on reddit in Clarification on the directives fix on 29 September at 17:21 Link
David Carey
Producer

Yes it's my responsibility. I don't think I've ever dodged responsibility for anything negative we've done, do you feel otherwise? I know we need to do better.

Posted on reddit in Directive progress lost after Directive grant patch(29.09) on 29 September at 17:21 Link
Tom Schenck
Code monkey
Not entirely true. Just sayin'
Posted on Planetside Universe Forums in Wow. This place really died, eh? on 29 September at 17:21 Link
David Carey
Producer
Update from PrompCritical: First off let me say that NO PROGRESS HAS BEEN LOST. The issues that you are seeing are related to how progress is shown...
Posted on Official Forums in 29/09/2014 Directive 'Grant' issues on 29 September at 17:14 Link
David Bennett
Game Designer

We chose to use multiple auraxiums because that was the achievement 'meta' that players were already doing since launch, so we wanted a system that would compliment the achievements many players were already working on.

Some folks love the directives and being encouraged to try new things and new weapons; some folks see it as a grind. If they were doable in a few hours then they would be meaningless achievements. We want them to be meaningful and for you to feel a real sense of accomplishment when you complete them, knowing that not a lot of PS2 players have done what you have done.

We're continually adding more for different play styles and to support events, so if you don't like them perhaps later on there will be more that fit your style. We're also tuning them to be less grindy in cases where it was a bit over the top. We found it easier to tune them down if we needed to rather than increase them and piss everyone off. That is the case with the Objectives tree this next patch. We are changing the Objective Support ribbon to be easier to get, and lowering the requirements on deployed AMS kills.

Posted on reddit in Directives - Creating Grinding Monsters? on 29 September at 17:04 Link
David Bennett
Game Designer

Love to see this applied to Alerts, though alerts rarely start on even conditions, but it's also a 3-way, making for less predictable matchups, and times when you have to consolidate due to double teaming. In PS1 most of the global meta revolved around the same things Roy has pointed out with these last two server smashes, only there were fewer bases spread out across more continents. The tempo is faster in PS2, and the level of strategy that can happen on a single continent matches the amount of combat we'd see on all continents in PS1.

This is the sort of 'meta' we're heading towards, with strategy at the continent-conquest level.

What are the sort of things you think would add to this?

What are the things which make this work and shouldn't be mucked with drastically?

Posted on reddit in Pressure, Tempo Control, and how Emerald and Briggs win. on 29 September at 16:58 Link
David Carey
Producer

I know it's frustrating, but overall everyone's been pretty patient. This grant was super complex which is why we did it as a standalone update.

Posted on reddit in Directive progress lost after Directive grant patch(29.09) on 29 September at 15:20 Link