Planetside 2 Tracker

PromptCritical

You revived the same guy 525 times in 3 hours.

Posted on reddit in Where to report a false StatPadding suspension? on 27 March at 16:22 Link
Tony "RadarX" Jones
Community Relations

We aren't going to put brand new items on sale immediately. Those items are coming soon though.

Posted on reddit in Infantry Gear Sale on 27 March at 15:49 Link
Tony "RadarX" Jones
Community Relations

I have co-workers like you... I rearrange stuff on their desk regularly.

They do keep me honest though.

Posted on reddit in Infantry Gear Sale on 27 March at 01:39 Link
Chris Bishop
Artist

I definitely don't think it would make it overpowered. I think it would make it boring. Even if most people don't really think about it. Knowing how much ammo is left in your clip and when to reload safely is a big part of gun play. Without that you're just holding down your mouse button, or not.

Posted on reddit in A way to do a belt feed mechanic on 26 March at 23:26 Link
Tony "RadarX" Jones
Community Relations

Not at this time. This sale is specifically on Infantry Gear.

Posted on reddit in Infantry Gear Sale on 26 March at 23:01 Link
Tony "RadarX" Jones
Community Relations

I...don't see what you are...talking about.

Posted on reddit in Infantry Gear Sale on 26 March at 23:01 Link
Chris Bishop
Artist

I had an idea once for a light assault jet pack that would blast you in a specific direction (ideally backwards.) and leave a cloud of smoke where you blasted off from.

I feel like this is similar. I like it.

Posted on reddit in Idea: Blink Cloak on 26 March at 22:41 Link
Chris Bishop
Artist

It's not THAT difficult. It's mostly just data if we wanted to re-use art for testing purposes.

But the bigger question would be "Why?". We don't typically make weapons just for the sake of making weapons. We want weapons to have roles, strengths, and weaknesses (We probably haven't been perfect about it).

-What role would this new weapon fill?

-Would you be excited to use it?

-Will it be fun to use?

These things should be considered when creating a new weapon. We have enough mediocre weapons. We would prefer to make new, creative, niche weapons that people reach for during specific scenarios that are fun to use. Boring, OP, thoughtless weapons are no fun and ultimately ruin the game for the person using them and the people around them.

Posted on reddit in A way to do a belt feed mechanic on 26 March at 22:39 Link
Chris Bishop
Artist

I don't know if it's as simple as just reducing the damage. You're essentially removing a major weakness (sitting and waiting for the reload to finish.) by reducing the damage done. It would still be easy for 2-3 maxes to lock down a door way or bridge. Especially if there's an engineer near by.

I just feel like it actually reduces the fun of a weapon by watering it down to "Shoot and not shoot". You'll no longer even have to consider reloading or conserving ammo in the clip, or controlling your temps.

Posted on reddit in A way to do a belt feed mechanic on 26 March at 22:34 Link
Tony "RadarX" Jones
Community Relations

25% off all infantry gear items (yes helmets!) so if you were looking at one, this may be your weekend.

If not, please carry on!

Posted on reddit in Infantry Gear Sale on 26 March at 21:15 Link
Tony "RadarX" Jones
Community Relations
[IMG] Why spend your time in a general issue helmet when you can show Terran Republic pride with a Comissar Hat or express yourself with a decal?...
Posted on Official Forums in Gear Up Sale! on 26 March at 21:14 Link
Chris Bishop
Artist

I'm not sure where this may have started, but it is definitely not the case. We could totally create a weapon that has a giant clip and no reserve ammo. That's essentially how heat guns work under the hood.

Its mostly a balance issue. We would have to design it to be balanced around never reloading.

Posted on reddit in A way to do a belt feed mechanic on 26 March at 19:27 Link
Chris Bishop
Artist

If you're using a high FOV, probably.

Posted on reddit in Is it only me or textures of Planetside 2 on PS4 seem a lot better? on 26 March at 18:57 Link
Matt Higby
Creative Director

These look f'in awesome, faven! I hope the armor swapping tech is coming along, these would be such a great addition.

Posted on reddit in NC Sigma & TR Havoc armor-sets done. And goddamn am I proud. Full image set. I hope you enjoy. on 26 March at 18:35 Link
Chris Bishop
Artist

We have found (and fixed internally.) an issue with textures and LOD's, when using high FOV settings. Where it is possible to be standing on an object, but seeing it's crunched down version that should only be seen when you're far from it. If you play with a high FOV, this might be why some textures look very ugly for you on ultra.

This should be on test soon, then pushed to live with the next major patch.

Posted on reddit in Is it only me or textures of Planetside 2 on PS4 seem a lot better? on 26 March at 18:13 Link
David Bennett
Game Designer

What is this SOE of which you speak?

Posted on reddit in Ordnance, SOE, not Ordinance on 26 March at 18:02 Link
Tony "RadarX" Jones
Community Relations

You should tweet me @radarx.

Now being realistic I'm one man doing a hundred different things, but one of those things is shoving out codes as quickly as I can DM people.

Posted on reddit in I know beta is on PS4 but... on 26 March at 17:59 Link
Tony "RadarX" Jones
Community Relations

We're taking a look at this.

Posted on reddit in Cells camo is on sale! The only camo that literally everyone has on 26 March at 15:57 Link
Luke Sigmund
Lead Designer
There are a bunch of random issues with the loadouts and equipment. Most of them will be addressed next update. Thanks for the bug report.
Posted on Official Forums in Anti Vehicle Mana Turret...Some have it MOST do not. on 26 March at 01:26 Link
David Bennett
Game Designer

The MAX :)

Posted on reddit in What is the most iconic infantry weapon in Planetside 2? on 26 March at 00:02 Link