Planetside 2 Tracker

Matt Higby
Creative Director

wife harassing me about needing a haircut for the last few weeks, so, pretty good!

Posted on reddit in I know this has been posted before, but this is one video I watch if I ever doubt PS2. on 08 February at 01:24 Link
Matt Higby
Creative Director

Believe it or not this was pretty close to happening! I asked Lillbabs if he could create a series of Empire specific intro videos, synced to the Empire themes to go with the updated character creation we were building for the ps4. He made one spec video for us to use as a proof of concept but we didn't have time to get a video player integrated into scaleform before beta and it seems like it wasn't ever followed up after I left.

Posted on reddit in I know this has been posted before, but this is one video I watch if I ever doubt PS2. on 07 February at 14:34 Link
Matt Higby
Creative Director

I can't complain at all - thank you!

Posted on reddit in I know this has been posted before, but this is one video I watch if I ever doubt PS2. on 07 February at 12:43 Link
Matt Higby
Creative Director

I've probably watched this video 100 times. It's an honor to have been able to be a part of creating something which was utilized to make such an amazing piece of cinematic art.

Posted on reddit in I know this has been posted before, but this is one video I watch if I ever doubt PS2. on 07 February at 05:23 Link
Tony "RadarX" Jones
Community Relations
We're working on bringing the EU servers back up as quickly as possible. Appreciate the patience!
Posted on Official Forums in *Server not available* on 29 January at 21:54 Link
Tony "RadarX" Jones
Community Relations
All PC servers will be unavailable beginning at 6:00 AM PT for maintenance. Downtime is anticipated to be minimal and you can find changes listed...
Posted on Official Forums in PC Server Maintenance January 28th @ 6 AM on 28 January at 02:04 Link
Matt Higby
Creative Director

Thank you! That genuinely means a lot to me... Very little makes me happier than hearing from people who love/loved Planetside 2.

Posted on reddit in FFT: Is Planetside 2 really the best multiplayer game of all time? on 24 January at 15:50 Link
Matt Higby
Creative Director

The designers who were responsible for the main combat design were Joshua Sanchez who was responsible for all the infantry gameplay tuning and balancing and was the combat design lead, and Kevin Moyer who was responsible for all the vehicle tuning and balance. Joshua left the team for eqn a few months before the recent layoffs where he was let go, Kevin was on the team up until the recent layoffs. Other designers were involved in implementation tasks, but those two were the brains behind it.

Both are crazy smart, hard workers who were routinely throwing 60+ hours a week at the game even 2 years post launch.

Posted on reddit in FFT: Is Planetside 2 really the best multiplayer game of all time? on 24 January at 15:46 Link
Matt Higby
Creative Director

>Im not talking about the base code.

That's why I explained the design considerations as well, including the fact that if we we had set out to copy ps1, the game would not have been greenlit for development, as ps1 was considered a commercial failure.

Sure, it's easy to say "take the good stuff and fix everything else!", it's a lot harder to define which is which. For example, base design which you site as something positive was almost universally considered to be the worst part of PS1 by members of the team.

Posted on reddit in FFT: Is Planetside 2 really the best multiplayer game of all time? on 24 January at 07:32 Link
Matt Higby
Creative Director

The ps1 code base is frankly a mess, 2 years were wasted trying to reuse that engine to create a sequel. PS1 is about as analogous to PS2 as BF1942 is to PS1. the scope and scale we were going for required an entirely different engineering approach.

Posted on reddit in FFT: Is Planetside 2 really the best multiplayer game of all time? on 24 January at 05:15 Link
Matt Higby
Creative Director

MAXes are in a tough spot, IMO primarily because resources are non existent as a system. They weren't really originally intended to be an "always on" thing like typical classes, more like a reward you could access after a time to beat a ton of ass with. There were a lot of other systems meant to separate maxes from other troops that never really happened either such as taking up 2 spots in transports, requiring special terminals, etc.

Posted on reddit in FFT: Is Planetside 2 really the best multiplayer game of all time? on 24 January at 04:30 Link
Matt Higby
Creative Director

Nope. Not really. But, I don't think we ever had enough staff to do the things we were required to correctly with our compact schedule, before, during or after development and we managed to pull off a lot more than anyone internally expected, so who knows.

Posted on reddit in FFT: Is Planetside 2 really the best multiplayer game of all time? on 24 January at 04:18 Link
Matt Higby
Creative Director

Someone else can pull out the specifics, MAXes had certainly been tweaked a bit while I was around. Of all of the regrets I have for things I could have done differently or better on ps2, MAXes don't make the top 5.

Posted on reddit in FFT: Is Planetside 2 really the best multiplayer game of all time? on 24 January at 04:17 Link
Matt Higby
Creative Director

Now I might be a bit biased, but I'd say it's the best multi-player action game of all time. Other MMO games might be "bigger" but in terms of pure, skill-based, persistent pvp experience there is nothing else even in the same league, yet.

Posted on reddit in FFT: Is Planetside 2 really the best multiplayer game of all time? on 24 January at 03:30 Link
Matt Higby
Creative Director

This is looking great dude!

Posted on reddit in Map Drawing Update: New Tools! (Text, Arrow, Region) on 17 January at 03:45 Link
Matt Higby
Creative Director

Well to be fair, I've been out of town a lot in the past month so I haven't been playing as much as usual.

Posted on reddit in It's Game Break Day: post all newly introduced bugs ITT! on 14 January at 19:24 Link
Matt Higby
Creative Director

The launcher does a bad job of differentiating between downloading and doing CRC checks and integrations on files. A lot of times it's slow because it's scanning all the files in the directory which can be faster or slower than the network connection.

Posted on reddit in Why is the launcher only slightly faster than a 56k connection? on 14 January at 18:05 Link
Matt Higby
Creative Director

Did grenade throwing while reloading get fixed? That's the only thing that's made me rage quit in the last month or so.

Posted on reddit in It's Game Break Day: post all newly introduced bugs ITT! on 14 January at 16:52 Link
Matt Higby
Creative Director

my kills never make the highlight reels though!

Posted on reddit in CloakieMcStabbins gets shiny and chrome on 02 January at 16:00 Link
Matt Higby
Creative Director

3rd time that dude tried to TK me, 0% success rate!

Posted on reddit in Don't know if it's widely known or not, but guess who I found on the Holiday Ammo package after 3 years? on 26 December at 20:31 Link