Planetside 2 Tracker

David Bennett
Game Designer

I'm probably going to get down voted, but does anyone else hate posts that start with "does anyone else..." (Don't upvote!!).

Posted on reddit in [ModPost] Posts with "Don't Upvote" in the title are now automatically removed on 30 July at 16:20 Link
David Carey
Producer

Yes. Missions second phase should have some of that type of content.

Posted on reddit in [PTS] Shouldn't quick deploy be on the redeploy screen? I will never wait for medics I can't see... on 30 July at 04:38 Link
David Carey
Producer
Yep; scalability in MMO engines is huge.
Posted on Official Forums in PS2 Fun Fact: Forums Exclusive Edition on 30 July at 04:18 Link
David Carey
Producer

will do

Posted on reddit in Twitter / dcarey7761: PS2 Fun Fact (tm): The most complex skeleton in the game is the player character (shared across factions) which has almost 90 joints/bones on 30 July at 04:11 Link
David Carey
Producer

Nice read, thanks for putting that together.

Posted on reddit in [Ideas] Image concept study on what to build after Hossin - Ideas for SOE's art team on 30 July at 03:59 Link
David Carey
Producer
Positive, trust me. Programming for MMOs is gnarly business, since everything is by nature 'older' code and you can touch a system and break a...
Posted on Official Forums in PS2 Fun Fact: Forums Exclusive Edition on 30 July at 03:54 Link
David Carey
Producer

Me too! It's the small things, sometimes.

Posted on reddit in [PTS] Shouldn't quick deploy be on the redeploy screen? I will never wait for medics I can't see... on 30 July at 03:42 Link
David Carey
Producer
(For those that don't know, I tweet out 'PS2 fun facts' every once in a while for sneak peaks behind the scenes at SOE) One of our coders had never...
Posted on Official Forums in PS2 Fun Fact: Forums Exclusive Edition on 30 July at 03:40 Link
David Carey
Producer

I got it! It's long (dense too, not in a bad way) and I want to read it thoroughly. Been neck deep in build hell this week though.

Posted on reddit in Twitter / dcarey7761: PS2 Fun Fact (tm): The most complex skeleton in the game is the player character (shared across factions) which has almost 90 joints/bones on 30 July at 03:30 Link
David Carey
Producer

Yep, that's our animator.

Posted on reddit in Twitter / dcarey7761: PS2 Fun Fact (tm): The most complex skeleton in the game is the player character (shared across factions) which has almost 90 joints/bones on 30 July at 03:27 Link
David Carey
Producer

We have a plan in the works to provide visual feedback on medic locations on the quick deploy screen. That's not something we'd want to rush up with the July build though, but it can come in shortly after.

Much like the death screen changes, let's give this a fair shake on live, it's easy enough to turn off if it really blows things up. FWIW I play a medic almost exclusively and agree as it is now is not ideal at all; but Matt and I DO think there is some value in quick spawning. Let's all see how it unfolds and whether the concept is worth the secondary tier of work to represent medics on the quick spawn screen, or whether the whole concept just won't make sense for the game.

I'd prefer not to keep this in house for a long time while we drill down on it only to realize it's not worth the effort. Does that make sense? I don't want you guys to feel this is jammed down your throats, it won't stay if it breaks gameplay. But I do think massive feedback is important in shaping the direction we go here.

Posted on reddit in [PTS] Shouldn't quick deploy be on the redeploy screen? I will never wait for medics I can't see... on 30 July at 03:15 Link
David Carey
Producer
That's part of the reset, sorry. Test has some inherent risks there. Message Higby in game and he'll hook you up with some auraxium weapons to...
Posted on Official Forums in Test Update Notes 7/29 on 30 July at 01:12 Link
David Carey
Producer
Yes on falling through the world. And yeah, we have that MAX issue tracked too.
Posted on Official Forums in Test Update Notes 7/29 on 30 July at 01:11 Link
David Carey
Producer
Thanks for the update, we'll check now.
Posted on Official Forums in Test Update Notes 7/29 on 30 July at 01:09 Link
David Carey
Producer
/bug in game
Posted on Official Forums in Test Update Notes 7/29 on 30 July at 01:08 Link
David Carey
Producer

<dad joke alert>

Posted on reddit in Twitter / dcarey7761: PS2 Fun Fact (tm): The most complex skeleton in the game is the player character (shared across factions) which has almost 90 joints/bones on 30 July at 00:52 Link
David Carey
Producer

It is more expensive in some areas and less expensive in others. It's not always about straight up client performance, you have to also consider the cost of updating the assets, too.

Posted on reddit in Twitter / dcarey7761: PS2 Fun Fact (tm): The most complex skeleton in the game is the player character (shared across factions) which has almost 90 joints/bones on 30 July at 00:37 Link
David Carey
Producer

I asked our animator to swing by and comment.

Posted on reddit in Twitter / dcarey7761: PS2 Fun Fact (tm): The most complex skeleton in the game is the player character (shared across factions) which has almost 90 joints/bones on 30 July at 00:35 Link
David Carey
Producer

Yep; (almost) anything that animates needs a bone. Some very rare exceptions on simple items.

Posted on reddit in Twitter / dcarey7761: PS2 Fun Fact (tm): The most complex skeleton in the game is the player character (shared across factions) which has almost 90 joints/bones on 30 July at 00:10 Link
David Carey
Producer

I believe we use the same arm skeleton for 1p and 3p (we definitely use the same model), so those finger animations on reloads need lots of dexterity to look right.

Posted on reddit in Twitter / dcarey7761: PS2 Fun Fact (tm): The most complex skeleton in the game is the player character (shared across factions) which has almost 90 joints/bones on 30 July at 00:09 Link