Planetside 2 Tracker

David Bennett
Game Designer

There is a long history of research that shows otherwise. See operant conditioning on Wikipedia.

Posted on reddit in Did you notice the change when XP was removed from spawnkills? on 26 October at 01:32 Link
Tony "RadarX" Jones
Community Relations

I think it's a very cool idea and we've talked about NS ideas in the past. Unfortunately while it may seem simple, someone has to design this website and that's a lot of hours.

Posted on reddit in SOE: Free ad idea on 25 October at 23:21 Link
David Bennett
Game Designer

Won't be any behavior change until all personal rewards (kill stats, achievement credit) is removed and those rewards are not consistently denied around a spawn room.

Current setup lacks consistency (as you say it doesn't even seem like it is working at all), and only the XP reward is removed.

Posted on reddit in Did you notice the change when XP was removed from spawnkills? on 25 October at 19:07 Link
Tony "RadarX" Jones
Community Relations
Closing this up as this appears to be causing some confusion. Feel free to discuss any upcoming changes in the PTS discussion forum.
Posted on Official Forums in Let's discuss the upcoming TR update on 25 October at 18:54 Link
Tony "RadarX" Jones
Community Relations

I've always wondered what happened to those astronauts people never recover. Are they Vanu?

Posted on reddit in According to Slate.com, Planetside owns the Northwest corner of Reddit (right next to Kerbal Space Program) on 25 October at 18:44 Link
PromptCritical

It's the same problem across all servers, but Cobalt is seeing the worst of it, followed closely by Miller.

Posted on reddit in [COBALT] Networking completely broken. on 25 October at 18:06 Link
Tony "RadarX" Jones
Community Relations

I completely respect people being frustrated and we do care. It's why I'm here.

Posted on reddit in Cobalt lag: Enough is enough on 25 October at 15:03 Link
Tony "RadarX" Jones
Community Relations

We discourage people from cheating. See?

Try it out. It's just a tweak the team is trying out to push players in a different direction.

Posted on reddit in Did you notice the change when XP was removed from spawnkills? on 25 October at 15:02 Link
Alex Hoffman
Associate Programmer
Excellent! And thank you for closing your ticket. Makes it so support doesn't have to spend time fixing a problem that's already been solved.
Posted on Official Forums in Account missing? on 25 October at 07:11 Link
David Bennett
Game Designer

Games change, often on tight time crunches. At the time this spawn room was made the tunnel didn't exist and wasn't even in consideration. When the tunnel was added it was on a time crunch so it was added in efficiently instead of redesigning the entire building interior. It probably wasn't revisited due to gradual phasing out of those spawn rooms and a discontinuation of tunnels for performance reasons.

Honestly this problem is a really small problem and not likely worth the time investment to fix it. Redoing the tech plant with the problem in mind is a better use of time, but something you might not see for a while.

Posted on reddit in Spawn Room Tunnels and Teleporters - Analysis and Recommendations on 25 October at 00:03 Link
David Bennett
Game Designer

The common spawn is used and teleporters. Putting every spawn room variant in the tutorial would be stupid for several reasons.

Posted on reddit in Spawn Room Tunnels and Teleporters - Analysis and Recommendations on 24 October at 23:56 Link
David Bennett
Game Designer

These spawn rooms are among the oldest designs in the game, though mostly its tech plants that have them. Amps have several different revisions, some of which use them, and bios have been changed to not use it.

I think changing the locations of the spawn tubes and otherwise drawing attention to the not-so-obvious exits would go a long way.

Posted on reddit in Spawn Room Tunnels and Teleporters - Analysis and Recommendations on 24 October at 23:54 Link
David Bennett
Game Designer

They are.

Posted on reddit in Spawn Room Tunnels and Teleporters - Analysis and Recommendations on 24 October at 23:51 Link
David Bennett
Game Designer

You should read something before commenting on it. The topic is discoverability of the exits, not camping.

Posted on reddit in Spawn Room Tunnels and Teleporters - Analysis and Recommendations on 24 October at 23:51 Link
Alex Hoffman
Associate Programmer

You'll definitely want to submit a support ticket if you can't log in. You'll need to create another account to make one.

Posted on reddit in password broken. tried resetting twice. still broken. on 24 October at 23:36 Link
Taylor Dowell
Game Designer

:( I don't like it.

Posted on reddit in The animation for the Valkyrie rumble seat is perfect with this mask. Looks like a happy child with a new toy. on 24 October at 22:44 Link
Alex Hoffman
Associate Programmer
I would double check that you don't have more than one station account. Most of the time this happens, it's usually when they log into the...
Posted on Official Forums in Account missing? on 24 October at 20:41 Link
Xander Clauss
Game Designer

it needs better sunderer options too, definitely. the top part of the base isn't fleshed out as well as it could be, and there's obvious stuff that doesn't work as intended in regards to sundy placement, etc etc

Posted on reddit in SOE pls - Keep the name of SNA as "The Pit of Despair" after the halloween event is over on 24 October at 01:46 Link
Tony "RadarX" Jones
Community Relations

We are looking for more entries and I'll admit that one is a bit....mature? Someone put effort into making it though.

Posted on reddit in So....regarding the vs poster contest on 24 October at 00:54 Link
Tony "RadarX" Jones
Community Relations

That'll teach him to try and take a day off.

Posted on reddit in [WTF]Steam 7.5GB update O_o on 24 October at 00:12 Link