Planetside 2 Tracker

David Carey
Producer

https://forums.station.sony.com/ps2/index.php?forums/roadmap.59/

That's updated with the major features we're working on.

Posted on reddit in What is the Dev team currently working on? on 24 November at 22:05 Link
David Carey
Producer

We need to upgrade our version of PhysX before we can attempt to re-integrate the particles. After the PS4 launch when we free up some coders we will definitely be looking to doing the upgrade and can the re-evaluate the cost of enabling the particles.

Posted on reddit in I would kill for PhysX to come back. We have made a ton of posts about this... but..... on 24 November at 22:03 Link
Alex Hoffman
Associate Programmer

No clue. I'm not involved with that stuff, which means if I want to find out about it, I have to distract someone from their work just to satisfy my curiosity.

Posted on reddit in What is the Dev team currently working on? on 24 November at 21:27 Link
David Bennett
Game Designer

The reload differences make sense in comparison to the Eidolon since the Eidolon has no bullet drop at all while the other two BRs do. Shorter reload time would make sense as part of balancing the weapons.

Does the AMR have any different statistic to balance against the small advantages the Warden (reload speed) and Eidolon (no drop) have?

If it does then it might make sense in that context. If not it's likely an simple oversight in balancing of the weapons. Weapon designer was quite overloaded much of the dev time of PS2.

Posted on reddit in Why is the reload time shorter on Warden compared to AMR-66/Eidon? on 24 November at 21:00 Link
David Bennett
Game Designer

That's a very trivial setting to change from 3 to 5 or whatever in the xp reward throttling for hacking. You'll have to take that up with someone who can actually make that change now :(

Posted on reddit in Why is point control not a part of objective support? on 24 November at 20:56 Link
David Bennett
Game Designer

The fact that turret hacking may need to be more rewarding doesn't mean it needs to go into objective support. Would rather have objective support ribbon reflect the act of supporting objectives. I thought there was some work around making gen overloading xp benefit all those in the area at the time of the overload instead of just the person who overloaded it. I think that's a problem with the way that XP is awarded. If that is fixed, so too would be the ribbon. So I would say the ribbon/directive isn't the issue here.

The issue would be the single-reward nature of the activities which should probably be group-rewards, and turret are a different matter entirely.

Posted on reddit in Why is point control not a part of objective support? on 24 November at 20:55 Link
Tony "RadarX" Jones
Community Relations

There is a difference between a server crashing and an update but we have a network operations center staffed 24/7/365 whose entire purpose is to monitor our services and react. If we call at 3 AM (and I have) they pick up almost immediately.

If they can't solve the problem themselves they page someone on call from the game team.

Posted on reddit in [Request]SOE please reset the triple cont lock on briggs k thx on 24 November at 20:12 Link
Alex Hoffman
Associate Programmer

Here's the stream, starts at about 11 minutes in. At 25 minutes in, you can see that I'm working on First Time Events. These are little info reminders to help out when you're playing. This is mostly to inform new players.

You can also see an update on the PS4 here.

Posted on reddit in What is the Dev team currently working on? on 24 November at 19:48 Link
David Bennett
Game Designer

It's more about being easy to cheese/abuse the ribbons or dilute the best way to get them. They are intended to be for taking out generators primarily, and if you overload a gen and it blows up, you get a ribbon. Or if you just overload two that get stabilized, you'll get a ribbon.

Terminals were added to make it a bit easier to get and to support hacking. Terminals are fairly uncommon in a base, most have 1 equipment term and 1 vehicle term outside the spawn area. Taking those helps your team resupply, pull AMS/armor support, etc. So it fits the idea that you're supporting taking the objective by hacking these terminals.

Turrets are a different story. For one, there's a lot more of them than terminals, so it quickly dilutes the means by which you achieve the ribbon. Second, it's much easier to go around and hack places that have a lot of turrets like a tech plant to cheese the ribbons, defeating the purpose. You can do the same with terminals to an extent, but apart from tower garages they're fairly spread out and sparse. And finally hacking a turret doesn't really help you in terms of supporting the objective. You could blow it up and achieve the same result, which would further dilute the purpose of the ribbon.

It might make sense to add a "Turret Defiler" ribbon or something of that nature that factors in both kills and hacks of turrets, but it doesn't belong in objective support.

Posted on reddit in Why is point control not a part of objective support? on 24 November at 19:09 Link
David Bennett
Game Designer

It was changed from 5 actions to 2, and changed to include hacking terminals.

Ribbon for hacking two terminals or overloading a generator (the overload, the destruction, and stabilizes each count as one action). That's pretty good as far as ribbons go.

Posted on reddit in Why is point control not a part of objective support? on 24 November at 19:02 Link
David Bennett
Game Designer

Because point control is part of point control. Objective support are things not related to point control.

Posted on reddit in Why is point control not a part of objective support? on 24 November at 18:59 Link
Tony "RadarX" Jones
Community Relations

The "briggs" command is typically run when the server is restarted (which is also done manually). It may appear all this is done automatically but commands are input, things checked, etc...

Posted on reddit in [Request]SOE please reset the triple cont lock on briggs k thx on 24 November at 18:57 Link
PromptCritical

Outfit base capture is coming... slowly... so are heals and revives... slowly.

Posted on reddit in API Feature request: Allow queries to be submitted as JSON objects. on 24 November at 18:41 Link
PromptCritical

We don't have anymore upcoming server performance optimizations. I haven't seen any performance related issues, even during the double XP weekend.

Here are a few things we are working on that are network related, though:

  • Showing fewer/more players to clients based on the performance of the individual clients (e.g. stronger CPUs will known about more players in big fights)
  • Changing the client to be more tolerant of packet loss. (e.g. losing even one time synchronization packet can look like horrible server lag)
  • Disconnecting/Correcting players with high latency/packet loss sooner, so that their bad network performance does not affect others
Posted on reddit in [2]Daily reminder that we're still waiting on more european server optimization on 24 November at 18:35 Link
PromptCritical

I'm not part of the customer service team unfortunately. The call isn't mine to make.

Posted on reddit in #JusticeForZAPS on 24 November at 18:22 Link
Alex Hoffman
Associate Programmer
If you're SC still hasn't shown up, please submit a support ticket. Sometimes the SC might take an hour to appear, though that's rare. It's...
Posted on Official Forums in Update: Purchasing SC via Steam Wallet on 24 November at 17:58 Link
Alex Hoffman
Associate Programmer
I would double check to make sure your membership didn't lapse or was previously cancelled. Active only means you have a Planetside 2 account,...
Posted on Official Forums in Membership Info page broken? on 24 November at 17:53 Link
Alex Hoffman
Associate Programmer

I dunno. But at the very least it would take time. Probably two people. One to code the C++ side and one to hook it up in the UI.

Posted on reddit in Can we celebrate 2 years of on 24 November at 17:44 Link
Alex Hoffman
Associate Programmer

I'm not saying it's impossible. It just sounds unlikely.

Posted on reddit in Can we celebrate 2 years of on 24 November at 16:14 Link
Tony "RadarX" Jones
Community Relations

It should be ok as of 6 AM PT. If it isn't we'll absolutely take a look at it.

Posted on reddit in double exp already ended? on 24 November at 15:42 Link