Planetside 2 Tracker

Tony "RadarX" Jones
Community Relations
Let's go ahead and close this one up now before it gets too much worse...
Posted on Official Forums in [Suggestion] Nerf VS on 31 July at 05:57 Link
Tony "RadarX" Jones
Community Relations
Yes, the commercial was a joke.
Posted on Official Forums in -1000 certs is cheap?SERIOUSLY? on 30 July at 01:15 Link
Tony "RadarX" Jones
Community Relations
While it may be possible to play on Linux, please note that running any type of VMWare very likely will get your account suspended. We do not offer...
Posted on Official Forums in linux support on 30 July at 01:02 Link
Tony "RadarX" Jones
Community Relations
I'm seriously suggesting that I personally do not get alerts when zones crash. Regardless of whether we get alerts or not it's probably more...
Posted on Official Forums in PS2 was a real waste of time tonight on 30 July at 00:18 Link
Tony "RadarX" Jones
Community Relations
Let's please remain constructive when posting. Thanks!
Posted on Official Forums in [Suggestion] Phasing out 0.75 ADS overtime. on 30 July at 00:14 Link
Tony "RadarX" Jones
Community Relations
All PlanetSide 2 servers, both PC and PS4, will be unavailable beginning at 6 AM PT (2 PM CET) for a small update to address a zone crash issues....
Posted on Official Forums in PC/PS4 Server Downtime July 29th on 28 July at 23:18 Link
Tony "RadarX" Jones
Community Relations
The PlanetSide 2 Client is being hotfixed to address the following issues: The Forward Armor Decal should now display the correct icon in the...
Posted on Official Forums in Hotfix 07/28 on 28 July at 23:13 Link
Matt Higby
Creative Director

Oh yeah, done it many a time!

Posted on reddit in Option to turn off/on auto-knife pull on 28 July at 17:49 Link
Matt Higby
Creative Director

Please please please please please.

Died twice to accidentally weilding knife last session.

Posted on reddit in Option to turn off/on auto-knife pull on 28 July at 16:42 Link
Matt Higby
Creative Director

If it follows the "original" design concept that's what it'll be. This was part of the last batch of outsource weapons I speced w/ Tramell before he left the team. It included the Anti Material rifle, rocklet rifle, new MAX weapon models, MAX HMG, and the ANT. They were just rolling in from outsourcing and being finalized internally whwn i left. Of that batch, for those which have been released, they've stuck along the lines of the original concept, so I'd expect this to be a wire guided launcher, but it's all up to Burness now.

Posted on reddit in DBG is hiding something.....badly (New NS RL?) on 28 July at 16:28 Link
Tony "RadarX" Jones
Community Relations
That was likely me and a few of the sites in question are Google, Twitter, or Facebook. We do have more advertising plans in the near future...
Posted on Official Forums in Daybreak, advertise the **** out of your game on 27 July at 20:36 Link
Matt Higby
Creative Director

Yep. I know that John would have to go to Sony to get more money/time for projects from time to time. For PS2, they gave us a couple extensions principally because they saw it had potential for their soon-to-launch PS4.

The extensions were only 1-2 months long, which towards the end of a dev cycle is generally not enough time to do major changes/additions, but enough to finalize/bug fix/optimize things up a bit. As far as book keeping, PS2 had been in development for several years, since we just inherited PSNext's budget, so even though we realistically built the game from scratch in ~18 months (Except for a handful mostly vehicle art assets which were carried over from PSNext) it's official budget stretched 5 years or so. So, it got cut off and we had a to launch when we did.

Posted on reddit in Dear DBG thank you for not running this game into the ground on 27 July at 16:56 Link
Matt Higby
Creative Director

Hello fellow 144hz BenQ monitor framelord. My FPS generally stays in the 120-170 region w/ a 4790k, GTX980 & shadows off.

Posted on reddit in New BenQ 144Hz monitor - What's the spec required to never dip below 144 FPS? on 27 July at 16:39 Link
Matt Higby
Creative Director

I never spoke to a person from sony corporate, closest was SCEA people, and the never gave any feedback or guidance on any game design I was involved in 15 years at SOE. There was very little information sharing across divisions in Sony, even with SCEA, our direct parent, we were a bit like a redheaded stepchild and they couldn't care less unless we were talking to them about a PlayStation release.

Posted on reddit in Dear DBG thank you for not running this game into the ground on 27 July at 16:32 Link
Tony "RadarX" Jones
Community Relations
We'll obviously take a look but that seems like an extraordinary number of crashes. We did have one issue with EU servers over the weekend but...
Posted on Official Forums in PS2 was a real waste of time tonight on 27 July at 14:12 Link
Tony "RadarX" Jones
Community Relations
No one here will hold being utterly and completely wrong against you.
Posted on Official Forums in What cheaters think of DB on 26 July at 19:24 Link
Tony "RadarX" Jones
Community Relations
All servers will come down momentarily for a brief update to address a few outstanding bugs. Downtime is anticipated to be minimal.
Posted on Official Forums in Server Maintenance for Hotfix July 23rd on 23 July at 21:49 Link
Tony "RadarX" Jones
Community Relations
Let's please remain constructive so no further moderation is necessary. On the side discussion? As a former SWG player who not only went through...
Posted on Official Forums in Smedley steps down. on 23 July at 18:07 Link
Matt Higby
Creative Director

Fun fact: Russ plays PS2 quite a bit & really enjoys the game. Last I saw I think he was mid 90s BR.

Posted on reddit in Russell Shanks Pun thread on 23 July at 16:43 Link
Matt Higby
Creative Director

He was originally a programmer, started his own company in the early 90s. Later he went into Production for sports games at 989 before founding Verant.

More specific to game design, like most people at a game company he had lots of enthusiastic opinions on ALL OF THE THINGS and loved to share them freely, loudly and often. Depending on the people "in charge" of the game, these either became design mandates or feedback added (near the top) of the pile.

Posted on reddit in Smed stepping down as president of DBG and taking some time off [XPost from /r/h1z1] on 23 July at 05:15 Link