1573 Sniper Rifle Kills (Master) - completed 29 August, will be bugged in UI
568 Light Assault Carbine Kills (Master) - completed 13 September, will be bugged in UI
567 Facility Defense (Expert) - completed today
Your infiltrator and light assault directives will be off in the UI. I don't see any vehicle kills lost, but please submit a ticket if you feel there is an error and I will be happy to take a look.
Posted on reddit in Clarification on the directives fixon 29 September at 20:28Link
You received the following:
157 points towards Facility Capture (Expert). You then completed the directive at 10:30 AM EST.
497 points towards Facility Defense (Expert). You then completed the directive at 10:31 AM EST.
1023 points towards Heavy Assault Kills (Expert). You then completed the directive around 10:32 AM EST.
321 points towards Force Recon Deployable Destruction (Master), but you had already completed the directive on 29 August, so your UI is incorrectly showing progress towards this directive.
Based on the display issue I mentioned above, your Force Recon screen will be 'rolled back' a tier, which would cause display problems with:
Kill streak ribbons
I also took a look at your rocket launcher kills and MAX kills (as heavy assault) and I don't see any discrepancies between what I calculated and what we have tracked. If you think you are due for additional compensation please open a ticket with our customer service department.
Posted on reddit in Clarification on the directives fixon 29 September at 20:14Link
Challenge there is scaling. Where do those ejected go? What if there is no good fighting on any other continent? Pretty shitty situation to be in when there's fighting somewhere and all you can do is ghost cap. Had that a lot in PS1 with the continental lattice system.
Posted on reddit in Pressure, Tempo Control, and how Emerald and Briggs win.on 29 September at 19:14Link
Large outposts are something we've recognized as needing some tuning in terms of capture time. The 3-point bases are rarely taken with all 3 points contested and usually it's 2 get contested and 1 is held by defenders, making it a 20+ minute capture.
It's on our list of things to try to change. Maybe they need to be only 5 minute captures with all 3 points.
Posted on reddit in Pressure, Tempo Control, and how Emerald and Briggs win.on 29 September at 19:12Link
Thank you for the detailed analysis!
Posted on reddit in Clarification on the directives fixon 29 September at 18:35Link
The patch this week will introduce the Leadership directives.
Posted on reddit in Directives - Creating Grinding Monsters?on 29 September at 18:34Link
I verified that you received 194 points towards your "Galaxy Ram Kills" directive - you should be at tier 4, 203 points now.
If you believe that there are other directives that you should have received additional points toward, please submit a CS ticket and we'll take a look.
Posted on reddit in Clarification on the directives fixon 29 September at 17:21Link
Yes it's my responsibility. I don't think I've ever dodged responsibility for anything negative we've done, do you feel otherwise? I know we need to do better.
Posted on reddit in Directive progress lost after Directive grant patch(29.09)on 29 September at 17:21Link
Not entirely true. Just sayin'
Posted on Planetside Universe Forums in Wow. This place really died, eh?on 29 September at 17:21Link
Update from PrompCritical:
First off let me say that NO PROGRESS HAS BEEN LOST.
The issues that you are seeing are related to how progress is shown...
Posted on Official Forums in 29/09/2014 Directive 'Grant' issueson 29 September at 17:14Link
We chose to use multiple auraxiums because that was the achievement 'meta' that players were already doing since launch, so we wanted a system that would compliment the achievements many players were already working on.
Some folks love the directives and being encouraged to try new things and new weapons; some folks see it as a grind. If they were doable in a few hours then they would be meaningless achievements. We want them to be meaningful and for you to feel a real sense of accomplishment when you complete them, knowing that not a lot of PS2 players have done what you have done.
We're continually adding more for different play styles and to support events, so if you don't like them perhaps later on there will be more that fit your style. We're also tuning them to be less grindy in cases where it was a bit over the top. We found it easier to tune them down if we needed to rather than increase them and piss everyone off. That is the case with the Objectives tree this next patch. We are changing the Objective Support ribbon to be easier to get, and lowering the requirements on deployed AMS kills.
Posted on reddit in Directives - Creating Grinding Monsters?on 29 September at 17:04Link
Love to see this applied to Alerts, though alerts rarely start on even conditions, but it's also a 3-way, making for less predictable matchups, and times when you have to consolidate due to double teaming. In PS1 most of the global meta revolved around the same things Roy has pointed out with these last two server smashes, only there were fewer bases spread out across more continents. The tempo is faster in PS2, and the level of strategy that can happen on a single continent matches the amount of combat we'd see on all continents in PS1.
This is the sort of 'meta' we're heading towards, with strategy at the continent-conquest level.
What are the sort of things you think would add to this?
What are the things which make this work and shouldn't be mucked with drastically?
Posted on reddit in Pressure, Tempo Control, and how Emerald and Briggs win.on 29 September at 16:58Link
I know it's frustrating, but overall everyone's been pretty patient. This grant was super complex which is why we did it as a standalone update.
Posted on reddit in Directive progress lost after Directive grant patch(29.09)on 29 September at 15:20Link